↓
 

L Break Into Program, 0:1

Retro Programming Made Simple

  • Home
  • Programming
    • BASIC
      • Part 1: Hello!
      • Part 2: Variables
      • Part 3: IF…
      • Part 4: Loops
      • Part 5: Subroutines
    • Assembly Language
      • Primer
        • Part 1: Numbers
        • Part 2: Maths
        • Part 3: Branching and Loops
      • Z80
        • Z80 Opcodes
  • Hardware
    • Computers
      • Agon
        • Motherboard
        • Development Toolchain
        • Memory Map
      • ZX81
        • Motherboard
      • ZX Spectrum
        • Motherboard
        • Memory Map
        • Keyboard
        • Screen Memory Layout
        • Interrupts
        • Sound
        • Character Set
        • Assembly Language
          • Z80 Development Toolchain
          • Z80 Tutorials
          • Z80 Library Routines
          • Z80 Demos
      • ZX Spectrum Next
        • Assembly Language
          • Z80 Development Toolchain
          • Z80 Library Routines
          • Z80 Demos
    • Components
      • Z80
      • 8250 UART
  • Links
  • Area 51
    • Run Demos
  • About Me

Tag Archives: Emulator

Post navigation

Newer posts →

And so it begins… Again…

L Break Into Program, 0:1

Well, I’ve finally dusted off my Z80 programming skills and after a little refresher course with the University of Internet I’ve developed this sprite demo. Most of the concepts here are not new; they are how I wrote games back in the day. The sprite routine is basic; it does not mask, but it is using pre-shifted sprites and running within a vertical interrupt routine. The red border, by the way, indicates how much raster …

You kids have it so easy

L Break Into Program, 0:1

I’ve just discovered a fantastic retro games development tool… Up until now I’ve been using the Z80ASM assembler by Peter Hanratty and ZX Spectrum Emulator by Vaggelis Kapartzianis; both excellent applications in their own right, but still lacking somewhat. The assembler did not appear to support operand arithmetic, so I could not do this: LD (SOMELABEL+1),HL … SOMELABEL: LD HL,0 Which is a beggar, as I often use self modifying code and being able to access memory a …

Post navigation

Newer posts →

Search

Recent Posts

  • Pico-mposite Update
  • BBC Basic for the Cerberus 2080 (Part 1)
  • BBC Basic for the Cerberus 2080 (Introduction)
  • BBC Basic for the Spectrum Next (Part 1)
  • BBC Basic for the Spectrum Next (Introduction)
  • Composite Video on the Raspberry Pi Pico
  • Fixing a Poorly Commodore 64 (Part 3)
  • Fixing a Poorly Commodore 64 (Part 2)
  • Fixing a Poorly Commodore 64 (Part 1)
  • Fixing a Poorly Commodore 64 (Intro)

Categories

  • Hardware (42)
    • Acorn BBC Micro (3)
      • Repairs (3)
    • Commodore 64 (4)
      • Repairs (4)
    • Spectrum Next (1)
    • ZX Spectrum (17)
      • Repairs (10)
    • ZX81 (2)
      • Repairs (1)
  • Musings (18)
  • Projects (16)
    • Cerberus 2080 (2)
      • BBC Basic (2)
    • Harlequin (1)
    • High Altitude Balloon (1)
    • Homebrew Z80 (8)
    • Pico (2)
    • Spectrum Next (2)
      • BBC Basic (2)
  • Reviews (3)
  • Software Development (27)
    • Code (13)

Tags

3D 6502 Assembly AY-3-8912 BASIC BBC Basic BBC Micro C C++ Clock Commodore 64 Composite Video Debugging DMA Emulator Game GitHub Goat Hardware Homebrew Interrupts Maths Networking Pico PIO Power Supply Programming RAM Raspberry PI Recap Repair ROM Scouts Screen Scrolling SD Card Sound Spectrum Spectrum Next Sprites STM32 Tim Follin YouTube Z80 ZX81
©2022 - L Break Into Program, 0:1
↑