And so it begins… Again…
Well, I’ve finally dusted off my Z80 programming skills and after a little refresher course with the University of Internet I’ve developed this sprite demo. Most of the concepts here are not new; they are how I wrote games back in the day. The sprite routine is basic; it does not mask, but it is using pre-shifted sprites and running within a vertical interrupt routine. The red border, by the way, indicates how much raster …